In any case, check out my list for more ideas- Įlenda is one of my favorites as well. It seems perfect for Elenda.Īnd ] isn’t broken with Elenda, but it has saved me a few times. I have not yet played it, but I’ve slotted in ]. Making all of your creatures into indestructible fliers is pretty sweet, especially since it is so easy to make an army of vampires. Being able to redistribute all of your counters is amazing. Plus, if you have any anthem effects, the copies enter in as 2/2 or more, so you get even more vampire tokens. These die immediately due to the legend rule, which will both give your original Elenda 2 counters, but they will also give you free Vampire tokens. When she attacks, and you have three opponents, you create two copies of Elenda. Slap that on Elenda and you get so much value. So if you cast Elenda and Tombstone Stairwell and pass, and if 4 players each have 2 creatures in the graveyard, Elenda will have 24 +1/+1 counters on your next turn.Īnother bomb is ]. Then they are all sacrificed at the end of the turn. Each player gets X 2/2 zombie tokens with haste. ] If you can slam this down with Elenda on the field, you will pretty much be unstoppable if they survive by your next turn.Īt the beginning of each turn, each player counts the number of creature cards in their graveyard. Here are some of my favorite cards for Elenda And they make the deck an easy Buy.Elenda is my favorite commander of all time! I’ve got multiple decks with her as the commander, since you can build her in so many ways. Adeline, Resplendent Cathar, Knight Exemplar, Hero of Bladehold, Herald’s Horn, and Vanquisher’s Banner are all serious money reprints. And not just because of how well the deck functions. Granted, free tokens at every end step is great, but I think you’d have to build more of a card-draw deck to really get a lot of benefit. While this commander is no slouch, it’s going to be a much slower time due to its higher cost and more finicky abilities. So, if you’re looking to slow the deck down a tad to play with more casual friends, swap the commander for Elenda and Azor. Not having to have your commander on the field to get its abilities at times feels like playing on easy mode. Honestly, the deck is strong enough that it makes a case for why they abandoned Eminence for so long. But like I said, this is typical of a precon, and I’m just nitpicking at this point. 12 out of the 39 lands won’t give you mana on the turn they come in. In fact, the lands package might be my only complaint about this deck. The card advantage, while also filling the grave with Knights you can recur later, is flawless.īecause of how efficient the deck is, you barely feel the typical slowness caused by the precon manabase. And Sidar is a phenomenal commander in this deck. The low average mana value really works in the deck’s favor, as you can just chip away at life totals immediately. I tested the deck multiple times and each time I had an engine going by turn three, four at the latest. And that’s just fine with Sidar.ĭang, it’s almost like these planes were designed specifically for this deck. And Unyaro makes Knights tokens when chaos ensues.Īnd last is The Caldaia, which gives our creatures Blitz, allowing them to get sacrificed at the end step. Paliano loves that our commander is looking to connect with opponents’ faces. This card is fantastic not only for Knight decks, but also for those decks running around that like anthem effects for all creature types. We haven’t seen this keyword, outside of reprints and Un-sets, since Portal Three Kingdoms almost 25 years ago. It’s Herald of Hoofbeats, which gives your Knights none other than Horsemanship. Time for the best part of precons: new cards! And we’re starting off by looking at the coolest throwback in the history of throwbacks (throwbacks, as everyone knows, were invented in 1997). Corpse Knight hits them whenever a creature enters our battlefield, while Knights’ Charge brings the hurt whenever we attack. How about Syr Konrad, the Grim, one of the best uncommon legends ever printed? Old Konnie hits your opponents whenever a creature card goes to your graveyard, which is exactly what’s gonna happen with Sidar’s looting ability. Adeline, Resplendent Cathar, Xerex Strobe-Knight, Aryel, Knight of Windgrace, Hero of Bladehold, and more are all here to give you a burgeoning, unstoppable army.īefore you go thinking aggro is all this deck does, let me tell you about the other ways we’re hurting our opponents. ĭespite having 32 creatures in the deck, and some powerful recursion tools, the deck still wants to supply you with ample ammunition in the form of tokens. But Sidar comes in clutch there as well with his damage trigger, not to mention other recursion cards like Haakon, Stromgald Scourge and Knights’ Charge. Now usually an all-out aggro deck in Commander falls apart very easily with a board wipe or two.
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